abel-hall-galaxy/mars-ux.html

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2026-07-18 04:44:26 +02:00
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<title>Abel Hall • Mars Interface Sketches</title>
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<h1>Mars UX: Layered Habitats Like North Shore Trails</h1>
<p>Designing colony interfaces the way I plan museum paths or debug Arduino boards. Iterative. User-first. Every data point matters.</p>
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<h2>Habitat Navigation</h2>
<p>Chess-like logic: 4 zones, clear affordances. Warm glazes over cool primer — light catch like Bon Iver layers. Reference: Walker Art Center wayfinding.</p>
<p>Python flow: sensors feed decision trees. No rushed prototypes.</p>
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<p>Grounded in Burnsville discipline. Next: full 3D mock with Photoshop assets.</p>
<footer>abel-hall.4ort.net • 2024</footer>
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