27 lines
1.2 KiB
HTML
27 lines
1.2 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Abel Hall • Mars Interface Sketches</title>
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<style>
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body { background: #0a0a0a; color: #e0e0e0; font-family: system-ui, sans-serif; max-width: 720px; margin: 40px auto; padding: 20px; line-height: 1.6; }
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h1 { color: #fff; }
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.sketch { border: 1px solid #333; padding: 20px; margin: 20px 0; background: #111; }
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a { color: #8ab4f8; }
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</style>
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</head>
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<body>
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<h1>Mars UX: Layered Habitats Like North Shore Trails</h1>
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<p>Designing colony interfaces the way I plan museum paths or debug Arduino boards. Iterative. User-first. Every data point matters.</p>
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<div class="sketch">
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<h2>Habitat Navigation</h2>
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<p>Chess-like logic: 4 zones, clear affordances. Warm glazes over cool primer — light catch like Bon Iver layers. Reference: Walker Art Center wayfinding.</p>
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<p>Python flow: sensors feed decision trees. No rushed prototypes.</p>
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</div>
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<p>Grounded in Burnsville discipline. Next: full 3D mock with Photoshop assets.</p>
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<footer>abel-hall.4ort.net • 2024</footer>
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</body>
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</html>
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