failure analysis system for render farm node cascades // Q428453 × Q382597
CLUSTER FAILURE: ≥50% of render nodes offline simultaneously.
This is not a philosophical question. It is a boolean condition evaluated every cycle. When true, the pipeline halts. When false, it runs.
Fault trees decompose failure into gates. Each gate is a logical operator. Each branch is a physical cause.
TOP EVENT: CLUSTER_FAILURE
│
├─ OR Gate: Any of the following triggers TOP
│
├─┬─ POWER_FAILURE (AND gate)
│ │ ├─ PSU_A_FAIL
│ │ └─ PSU_B_FAIL
│ │
│ ├─ COOLING_FAILURE (OR gate)
│ │ ├─ CRAC_UNIT_DOWN
│ │ └─ HOTSPOT_TEMP > 85°C
│ │
│ └─ NETWORK_PARTITION (AND gate)
│ ├─ SWITCH_A_DOWN
│ └─ SWITCH_B_DOWN
│
└─ SOFTWARE_CASCADE (OR gate)
├─ DRIVER_CRASH
└─ QUEUE_MANAGER_HANG
Probability: P(TOP) = 1 − ∏(1−P_i) for OR gates; P(TOP) = ∏P_i for AND gates.
Diagram: Top-event decomposition. Ellipse = TOP, Rectangles = Gates, Circles = Basic Events. Lines = causal edges.
A minimal cut set is the smallest combination of basic events that guarantees TOP.
Mitigation: Eliminate any single member of a Cut Set to break the path.
Machine-readable gate definitions for agent consumption.